

How can I have a 1:1 export from Blender to Unit圓D for camera objects?Įdit: I am exporting FBX binary 7.4 files.Įdit: Here is a table: Blender RotXYZ Unity global RotXYZ Expected rotation I tried rotating the camera game objects by Y+180 so that the camera faces +Z, parent the camera GameObject, then zero out its position and rotation. But it the camera doesn't face the same direction as the camera in Blender. In Blender, I have to set the camera's rotation to (90, 0, 0) just to have the camera not face down. But the camera is -Z is forward, +Y is up.

In Blender, for the world, +Y is forward, +Z is up. The idea is to have the main camera be a child of one of the camera empty GameObjects. They're exported as empty GameObjects, and that's what is expected.

I have a few cameras in Blender to export to Unit圓D.
